
Introduction
In our previous tutorial, “Horseshoe Bend: RAW Processing and Adobe Photoshop Import,” we demonstrated how to process a single RAW image from a set of bracketed HDR images, to prepare that image for merging with our other HDR image which we created in Photomatix Pro. (For that article, click HERE.)
Now, we should have two images, a RAW and JPG image, open in Photoshop. In this tutorial, we will now blend our 2 versions of Horseshoe Bend to create a single PSD image that will eventually be our final product. We will demonstrate how to use a Layer Mask and the Graduated Brush Tool l to blend the 2 images together. In addition, we will use the Spot Healing Brush to edit out any flecks and distractions in our image.
HOW TO BLEND IMAGES IN Adobe Photoshop
The 2 versions of our shot of Horseshoe Bend are now in Adobe Photoshop, with the HDR image as the top layer and the RAW single exposure as the bottom layer.
To zoom into our image, hold down “Alt” on the keyboard while scrolling with the mouse wheel. First, we are going to bring down the Opacity of the HDR image until we get a nice and subtle look to our HDR image. In this particular shot, I want to retain at least 90% of the HDR in the the sky. In other words, bring the Opacity down to 90% so that we are retaining almost all of the sky detail, with only 10% of the underlying image showing. For the details in the rock of this image however, we are going to mostly use the layer below, the original RAW exposure.
Layer Mask
Next, we are going to apply a Layer Mask to our top layer. Instead of dropping in a blank Layer Mask, hold down “Alt” on your keyboard, then click on Layer Mask at the bottom right of Adobe Photoshop so that the Layer Mask comes in completely black.
As you can see below, we have added a black Layer Mask onto the HDR image, and therefore the top layer is now completely hidden from view.
Then, select the Brush Tool to paint white into an area of the image that we want to reveal. In this particular image, we are going to paint into the sky.
Paint at 100% Opacity with the Hardness of the Brush at 0%. This will completely erase the layer mask around the center of wherever we brush, but with very soft, gradual edges.
When we paint into the sky, this is painting in 90% of our HDR file since that layer’s Opacity was set at 90%. With images with a strong and simple horizon line, such as this one, this blending technique is actually quite simple since we do not need to worry about anything on the horizon jutting out.
As you can see below, as we paint into the sky with the Brush Tool we can see the layer hidden by the mask, with the sky from the Photomatix HDR image.
Graduated Brush Tool
You can also do this same blending technique with the Graduated Brush Tool. This tool is a nice way to use the blending technique since it creates a nice and subtle transition between the 2 layers.
To use the Graduated Brush Tool on this image, click on an area of the image and pull up towards the sky. Or if your main brush color is white and your sub-color is black, click on the sky and drag downward. Either way, the goal is to reveal the image underneath the HDR layer. To refine it, simply select the Brush Tool again and paint over the areas where we do not want the HDR effect applied, or hit “X” to switch your brush colors and do the opposite- paint over the areas where you do want the HDR effect applied.
Once you are done blending your images, check to see if the blend looks good and tweak Opacity as necessary. For our image, we are going to pull Opacity down to 80% to give the blend a much more natural look. Below is our final blended image with Opacity at 80%.
THE SPOT HEALING BRUSH TOOL
At this point, we are done with Adobe Photoshop processing. However, zoom into your image to double check that there are no dust specks or other things that need to be Photoshopped out. When we zoom into this particular image, there is a bird (or a bird-shaped dust speck!) that we need to Photoshop out. We will select the Spot Healing Brush Tool to edit out any specks and distractions.
We are also going to Photoshop out the campers and the boat on the water. When we are highly zoomed in the retouching might not look very perfect, however don’t spend too much time trying to make things look flawless on a per-pixel level unless you know you’re going to be printing the image incredibly large.
Below, we are using the Spot Healing Brush Tool to edit out the boat.
We want to remove the bright little white rocks along the water’s edge since those will definitely show up when this image is blown up onto a canvas. They might look like little flecks of dust that was accidentally printed onto the canvas, so it is important to edit those out with the Spot Healing Brush Tool.
CONCLUSION
Once you are done Photoshopping out specks and distractions in the image, save the changes made. Stay tuned for our next tutorial, where we will be back in Lightroom 4 to do any final finishing touches on the PSD image.
CHAPTER 1: INTRODUCTION TO HDR
- 1.1 – Introduction to HDR
- 1.2 HDR Workshop Introduction
- 1.3 What is HDR?
- 1.4 What is a Stop of Light
- 1.5 Boosting Dynamic Range by Combining Exposures
- 1.6 When Do You Really Need to Shoot HDR Images
- 1.7 Improvements in Technology
- 1.8 Installing the Presets
- 1.9 – What you will Need for HDR Photography
- 1.10 – Tripod
- 1.11 – Remote Shutter Release
- 1.12 –Lens Filter
- 1.13 – Memory Cards
- 1.14 – Backpack
- 1.15 – UNDFIND Bag
- 1.16 – Laptop
- 1.15 – HDR Software
CHAPTER 2: HDR CAMERA SETTINGS
- 2.1 – HDR Camera Settings Introduction
- 2.2 – What is Auto Exposure Bracketing
- 2.3 – How Many Exposures Do You Really Need
- 2.4 – Changing Your Cameras Bracketing Order
- 2.5 – Ceteris Paribus (Shutter Speed Changes)
- 2.6 – Capture All Shots by Shooting in Continuous Modes
- 2.7 – Camera Modes
- 2.8 – Metering Modes
- 2.9 – Timer
- 2.10 – Setting the Correct Median Exposure
- 2.11 – Nailing and Locking the Focus
- 2.12 – In-Camera HDR
- 2.13– In-Camera HDR
CHAPTER 3: HDR CONSIDERATIONS
- 3.1 – HDR Considerations Intro
- 3.2 – Using a Tripod
- 3.3 – Optimal Shutter Speedl
- 3.4 – Optimal Aperture Settings
- 3.5 – Optimal ISO Settings
- 3.6 –Moving Objects and Ghosting
- 3.7 – Using DSLRs with Faster Frame Rates
- 3.8 – Using Mirror Up Mode-Mirror Lockup
- 3.9 – Shooting in RAW vs. JPEG
- 3.10 – Macro Mode with Food Photography
- 3.11 – Clean Your Lenses & Sensor!
- 3.12 – Don’t Forget the Photographic Composition
CHAPTER 4: SALTON SEA, CA
- 4.1 – Salton Sea, CA HDR Introduction
- 4.2 – Salton Sea HDR | Pt.1| How it was Shot
- 4.3 – Salton Sea HDR | Pt.2| RAW preparation and HDR Export
- 4.4 – Salton Sea HDR | Pt.3| HDR Processing
- 4.5 – Salton Sea HDR | Pt.4| RAW Processing and Photoshop Import
- 4.6 – Salton Sea HDR | Pt.4| Photoshop Layer
- 4.7 – Salton Sea HDR | Pt.6| Final Image Processing
Chapter 5: PAGE, AZ
- 5.1 – Page, Arizona HDR Introduction
- 5.2 Horseshoe Bend HDR |Pt.1| How it Was Shot
- 5.3 Horseshoe Bend HDR |Pt.2| RAW Preparation and HDR Export
- 5.4. Horseshoe Bend HDR | Pt.3| HDR Processing in Photomatix Pro
- 5.5 Horseshoe Bend HDR |Pt.4| RAW Processing and Adobe Photoshop Import
- 5.6 Horseshoe Bend HDR |Pt.5| Photoshop Layer Blending
- 5.7 Horseshoe Bend HDR |Pt.6| Final Image Processing
- 5.8. Antelope Canyon HDR |Pt.1| How it Was Shot
- 5.9 Antelope Canyon HDR |Pt.2| RAW Preparation and HDR Export
- 5.10 Antelope Canyon HDR |Pt.3| HDR Processing
- 5.11– Antelope Canyon HDR |Pt.4| Final Image Processing
- 5.12 – Antelope Canyon HDR |Pt.5| RAW Processing and Photoshop Import
- 5.13 Antelope Canyon HDR |Pt.6| Final Image Processing
Chapter 6: MOAB, UT
- 6.1 Moab, Utah HDR Introduction
- 6.2 Moab Utah HDR |Pt.1| How it Was Shot
- 6.3 Moab Utah HDR | Pt.2| RAW Preparation and HDR Export
- 6.4 Moab Utah HDR |Pt.3| HDR Processing
- 6.5 Moab Utah HDR |Pt.4| Processing and Photoshop Import
- 6.6 Moab Utah HDR |Pt.5| Photoshop Layer Blending
- 6.7 Moab Utah HDR |Pt.6| Final Image Processing
Chapter 7: SALT LAKE CITY, UT
- 7.1 Salt Lake Union Pacific HDR Location
- 7.2 Salt Lake Union Pacific HDR |Pt.1| How it Was Shot
- 7.3 Salt Lake Union Pacific HDR |Pt.2| RAW Preparation and HDR Export
- 7.4 Salt Lake Union Pacific HDR |Pt.3| HDR Processing
- 7.5 Salt Lake Union Pacific HDR |Pt.4| RAW Preparation and HDR Export
- 7.6 Salt Lake Union Pacific HDR |Pt.5| Photoshop Layer Blending
- 7.7 Salt Lake Union Pacific HDR |Pt.6| Final Image Processing
- 7.8 Salt Lake City HDR Introduction
- 7.9 Salt Lake LDS Temple HDR |Pt.1| How it Was Shot
- 7.10 Salt Lake LDS Temple HDR |Pt.2| RAW Preparation and HDR Export
- 7.11 Salt Lake LDS Temple HDR |Pt.3| HDR Processing
- 7.12 Salt Lake LDS Temple HDR |Pt.4| RAW Processsing and Photoshop Import
- 7.13 Salt Lake LDS Temple HDR |Pt.5| Photoshop Layer Blending
- 7.14 Salt Lake LDS Temple HDR |Pt.6| Final Image Processing
- 7.15 Salt Lake Capital HDR |Pt.1| How it Was Shot
- 7.16 Salt Lake Capital HDR |Pt.2| RAW Preparation and HDR Export
- 7.17 Salt Lake Capital HDR |Pt.3| HDR Processing
- 7.18 Salt Lake Capital HDR |Pt.4| RAW Processing and Photoshop Import
- 7.19 Salt Lake Capital HDR |Pt.5| Photoshop Layer Blending
- 7.20 Salt Lake Capital HDR |Pt.6| Final Image Processing
Chapter 8: SALT LAKE MOUNTAINS, UT
- 8.1 Salt Lake Mountains HDR Introduction
- 8.2 Heber Valley Fishing Bracketed HDR |Pt.1| How it Was Shot
- 8.3 Heber Valley Fishing Bracketed HDR |Pt.2| RAW Preparation and HDR
- 8.4 Heber Valley Fishing Bracketed HDR |Pt.3| HDR Processing
- 8.5 Heber Valley Fishing Bracketed HDR |Pt.4| RAW Processing and Photoshop Import
- 8.6 Salt Lake Union Pacific HDR |Pt.5| Photoshop Layer Blending
- 8.7 Heber Valley Fishing Bracketed HDR |Pt.6| Final Image Processing
- 8.8 Heber Creeper Train HDR |Pt.1| How it Was Shot
- 8.9 Salt Lake LDS Temple HDR |Pt.1| How it Was Shot
- 8.10 Heber Creeper Train HDR |Pt.3| HDR Processing
- 8.11 Heber Creeper Train HDR |Pt.4| RAW Processing and Photoshop Import
- 8.12 Heber Creeper Train HDR |Pt.2| RAW Preparation and HDR Export
- 8.13 Heber Creeper Train HDR |Pt.6| Final Image Processing
- 8.14 Uinta Summit Panorama HDR |Pt.1| How it was Shot
- 8.15 Uinta Summit Panorama HDR |Pt.2| Single Shot Faux HDR Processing
- 8.16 Uinta Summit Panorama HDR |Pt.3| Photoshop Panorama Processing
- 8.17 Uinta Summit Panorama HDR |Pt.4| Final Image Processing
Chapter 9: BRYCE & ZION, UT
- 9.1 Bryce Canyon HDR Introduction
- 9.2 Bryce Canyon HDR |Pt.1| How it Was Shot
- 9.3 Bryce Canyon HDR |Pt.2| RAW Preparation and HDR Export
- 9.4 Bryce Canyon HDR |Pt.3| HDR Processing
- 9.5 Bryce Canyon HDR |Pt.4| RAW Processing and Photoshop Import
- 9.6 Bryce Canyon HDR |Pt.5| Photoshop Layer Blending
- 9.7 Bryce Canyon HDR |Pt.6| Final Image Processing
- 9.8 Road Side Panorama HDR |Pt.1| How it was Shot
- 9.9 Salt Lake LDS Temple HDR |Pt.1| How it Was Shot
- 9.10 Road Side Panorama HDR |Pt.3| Photoshop Panorama Processing
- 9.11 Road Side Panorama HDR |Pt.4| Final Image Processing
- 9.12
Zion River HDR |Pt.1| Location - 9.13 Zion River HDR |Pt.2| How it was Shot
- 9.14
zion River HDR |Pt.3| RAW Preparation and HDR Export - 9.15 Zion River HDR |Pt.4| HDR Processing
- 9.16 Zion River HDR |Pt.5| RAW Processing and Photoshop Import
- 9.17 Zion River HDR |Pt.6| Photoshop Layer Blending
- 9.18 Zion River HDR |Pt.7| Final Image Processing
Chapter 10: LAS VEGAS, NV & LOS ANGELES, CA
- 10.1 Las Vegas and Los Angeles HDR Introduction
- 10.2 Las Vegas Aria HDR |Pt.1| How it Was Shot
- 10.3 Las Vegas Aria HDR |Pt.2| RAW Preparation and HDR Export
- 10.4 Las Vegas Aria HDR |Pt.3| HDR Processing
- 10.5 Las Vegas Aria HDR |Pt.4| RAW Processing and Photoshop Import
- 10.6 Las Vegas Aria HDR |Pt.5| hotoshop Layer Blending
- 10.7 Las Vegas Aria HDR |Pt.6| Final Image Processing
- 10.8 Downtown Los Angeles HDR |Pt.1| How it was Shot
- 10.9 Downtown Los Agneles HDR |Pt.2| Single Shot Faux HDR Processing
Chapter 11: BONUS
- 11.1 Heber Creeper Train HDR
- 11.2 Heber Valley Fishing SIngle Shot HDR
- 11.3 Uinta Summit Bracket HDR
- 11.4 Bryce Canyon Panorama HDR
- 11.5 Zion Entrance Panorama HDR
- 11.6 Las Vegas Cleveland Clinic HDR
- 11.7 Palos Verdes HDR
- 11.8 Shen Zhen Pier HDR
- 11.9 China Street Photography HDR
- 11.10 Stearns Wharf HDR
Total Course Run Time: 13H 6M 50S
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