Developers at Skull Theatre are using a technique known as photogrammetry in their new project, Rustclad. They hand sculpt 3D props, photograph them, and then use a software application to integrate the sculptures into a virtual 3D environment. Basically, video games designers are using real world subjects (and optics) as photographic models that are then integrated directly into digital media instead of created solely in a graphics program.
It reminds me of the huge sculpture projects created for major Hollywood studio productions. We have come a long way since Contra.
Until next time . . .
Stay Inspired ~ Jules