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Video Game Designers Use Photos to Create Entire Environments

By Jules Ebe on March 6th 2013

Developers at Skull Theatre are using a technique known as photogrammetry in their new project, Rustclad. They hand sculpt 3D props, photograph them, and then use a software application to integrate the sculptures into a virtual 3D environment. Basically, video games designers are using real world subjects (and optics) as photographic models that are then integrated directly into digital media instead of created solely in a graphics program.

It reminds me of the huge sculpture projects created for major Hollywood studio productions. We have come a long way since Contra.

Until next time . . .
Stay Inspired ~ Jules

Via Popphoto.com

About

is a Southern California based Conceptual Artist and Photographer. Her work has been featured in several print publications and selections can be seen in local gallery exhibitions. Connect with her on Facebook and Google+.

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